Helpful CB Things
Unit 1: Primitive Types
Example Notebook with implementation of primitives
Unit 2: Using Objects
Linked below are notebooks demonstrating use of and explaining objects in Java.
Using objects through Coulomb Calculator code example
Many examples of objects in this basic Game example using Swing and AWT
Explaining objects and inheritance with basic code example
Unit 3: Boolean Expressions and if statements
Control structures lesson with boolean expressions
Unit 4: Iteration
Iteration across a 2D array example
Another example of iteration across a 2D array
Unit 5: Writing Classes
Lesson explaining objects and inheritance in relation to classes
More discussion classes and objects
Java class that describes a house
Writing a class with methods for a physics calculator
Defining vector class for vector field
Inheritance and abstract classes with fibonacci
Unit 6: Array
Unit 7: Arraylist
Unit 8: 2D Array
Unit 9: Inheritance
Lesson explaining objects and inheritance in relation to classes
Inheritance and abstract classes with fibonacci